#include "StdAfx.h"
#include "Player.h"


Player::Player(void)
{
}


Player::~Player(void)
{
}

Piece * Player::choosePiece(sf::RenderWindow & window, std::vector<Piece>& m_pieces)
{
	//some way to choose
	return NULL;
}

void Player::play(sf::RenderWindow & window, Piece *piece, std::vector<Piece>& m_pieces)
{
	//some way to play
}
